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Your brain on video games | Daphne Bavelier
 
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How do fast-paced video games affect the brain? Step into the lab with cognitive researcher Daphne Bavelier to hear surprising news about how video games, even action-packed shooter games, can help us learn, focus and, fascinatingly, multitask. TEDTalks is a daily video podcast of the best talks and performances from the TED Conference, where the world's leading thinkers and doers give the talk of their lives in 18 minutes (or less). Look for talks on Technology, Entertainment and Design -- plus science, business, global issues, the arts and much more. Find closed captions and translated subtitles in many languages at http://www.ted.com/translate Follow TED news on Twitter: http://www.twitter.com/tednews Like TED on Facebook: https://www.facebook.com/TED Subscribe to our channel: http://www.youtube.com/user/TEDtalksDirector
Views: 4357580 TED
Can Video Games Make You Smarter?
 
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Are video games good for you? SUBSCRIBE! It's Free: http://bit.ly/10kWnZ7 Follow us! (Links Below) What If You Stopped Going Outside? (and the negative effects of sitting): http://bit.ly/19FALLb Instagram and Twitter: @whalewatchmeplz and @mitchellmoffit Clickable: http://bit.ly/16F1jeC and http://bit.ly/15J7ube Facebook: http://on.fb.me/1fjWszw Twitter: http://bit.ly/1d84R71 Tumblr: http://bit.ly/1amIPjF Vine: Search "AsapSCIENCE" on vine! Written and created by Mitchell Moffit (twitter @mitchellmoffit) and Gregory Brown (twitter @whalewatchmeplz). Further Reading -- Mario 64 Study: http://www.nature.com/mp/journal/vaop/ncurrent/full/mp2013120a.html http://www.kurzweilai.net/video-game-playing-found-beneficial-for-the-brain Dyslexia: http://www.cell.com/current-biology/retrieve/pii/S0960982213000791 Elderly Effects: http://www.nature.com/nature/journal/v501/n7465/full/nature12486.html Vision: http://www.rochester.edu/news/show.php?id=3342 Daphne Bavelier TED Talk: http://www.youtube.com/watch?v=FktsFcooIG8 Surgeries: http://archsurg.jamanetwork.com/article.aspx?articleid=399740
Views: 6421692 AsapSCIENCE
Computer Makes Video Games All By Itself
 
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A Computer Program Made A Game By Itself. Well, That's Unsettling. http://watchlist.kotaku.com/a-computer-program-made-a-game-by-itself-well-thats-1494080189/@Stevemarinconz Plastic Soul: One man's quest to build an AI that can create games http://www.eurogamer.net/articles/2013-04-02-plastic-soul-one-mans-quest-to-build-an-ai-that-can-create-games To That Sect: http://www.gamesbyangelina.org/ludumdare/sect/To%20That%20Sect.html Angelina's Games: http://www.gamesbyangelina.org/games/ Follow Mike Cook on Twitter: https://twitter.com/mtrc Follow Mike on Twitter: https://twitter.com/MikeColangelo
Views: 128922 FRIENDLY Ai
Computer Game Gone Wrong. My Horror Story That'll Chill Your Blood
 
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This true horror story will definitely chill your blood and keep you away from playing any computer games for a while! ThisTrue Horror Story happened to an ordinary guy who loved playing computer games. I received this scary story a while ago and the person who sent it to me refused to tell me what happened to the main character... You and me can only guess... so tell me what you think happened, whether the game got him or not and what you would do if you were him! Please, let me know if you wish to see more horror stories on my channel or not. I still can't decide if I should make more or just keep it one per week or so. Music: Epidemic Sound https://www.epidemicsound.com/ Subscribe to 7-Second Riddles: https://goo.gl/BZSTVh -------------------------------------------------------------------------------------------- Join us on Social Media: Facebook: https://www.facebook.com/7Second.Riddles/ Instagram: https://www.instagram.com/7second.riddles/ Website: https://brightside.me/wonder-quizzes/ -------------------------------------------------------------------------------------------- For more videos and articles visit: http://www.brightside.me/
Views: 2364529 7-Second Riddles
History of computer games | Wikipedia audio article
 
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This is an audio version of the Wikipedia Article: https://en.wikipedia.org/wiki/History_of_video_games 00:03:34 1 Early history (1948–1972) 00:03:46 1.1 Defining the video game 00:05:10 1.2 Origins of electronic computer games 00:09:21 1.3 iSpacewar!/i 00:13:12 1.4 The commercialization of video games 00:16:39 2 A new industry 00:16:49 2.1 Early arcade video games (1972–1978) 00:20:52 2.2 First generation of home consoles and the iPong/i clones (1972–1978) 00:23:31 2.3 Mainframe computer games (1971–1979) 00:28:17 3 Golden age 00:28:26 3.1 Golden age of arcade video games (1978–1982) 00:32:51 3.2 Second generation consoles (1976–1982) 00:37:36 3.3 Early home computer games (1976–1982) 00:39:21 4 1980s 00:39:57 4.1 Gaming computers 00:45:40 4.2 Early online gaming 00:48:29 4.3 Handheld LCD games 00:49:30 4.4 Video game crash of 1983 00:50:34 4.5 Third generation consoles (1983–1995) (8-bit) 00:55:01 4.6 Fourth generation consoles (1987–2004) (16-bit) 00:59:10 5 1990s 01:00:53 5.1 Resurgence and decline of arcades 01:01:37 5.1.1 Transition to 3D 01:04:58 5.2 Handhelds come of age 01:06:02 5.3 PC gaming 01:10:46 5.4 Fifth generation consoles (1993–2005) (32- and 64-bit) 01:16:20 5.4.1 Transition to 3D and CDs 01:17:46 5.5 Mobile phone gaming 01:18:26 6 2000s 01:19:54 6.1 Sixth generation consoles (1998–2013) 01:25:29 6.1.1 Return of alternative controllers 01:26:37 6.2 Online gaming rises to prominence 01:28:00 6.3 Mobile games 01:30:53 6.4 Seventh generation consoles (2005–present) 01:35:25 6.4.1 Increases in development budgets 01:36:07 6.5 Rise of casual PC games 01:37:46 6.6 Cloud computing comes to games 01:38:29 7 2010s 01:39:47 7.1 Eighth generation consoles (2012–present) 01:46:02 8 See also Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: https://assistant.google.com/services/invoke/uid/0000001a130b3f91 Other Wikipedia audio articles at: https://www.youtube.com/results?search_query=wikipedia+tts Upload your own Wikipedia articles through: https://github.com/nodef/wikipedia-tts "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY ======= The history of video games goes as far back as the early 1950s, when academic computer scientists began designing simple games and simulations as part of their research or just for fun. At M.I.T. in the 1960s, professors and students played games such as 3D tic-tac-toe and Moon Landing. These games were played on computer such as the IBM 1560, and moves were made by means of punch cards. Video gaming did not reach mainstream popularity until the 1970s and 1980s, when video arcade games and gaming consoles using joysticks, buttons, and other controllers, along with graphics on computer screens and home computer games were introduced to the general public. Since the 1980s, video gaming has become a popular form of entertainment and a part of modern popular culture in most parts of the world. One of the early games was Spacewar!, which was developed by computer scientists. Early arcade video games developed from 1972 to 1978. During the 1970s, the first generation of home consoles emerged, including the popular game Pong and various "clones". The 1970s was also the era of mainframe computer games. The golden age of arcade video games was from 1978 to 1982. Video arcades with large, graphics-decorated coin-operated machines were common at malls and popular, affordable home consoles such as the Atari 2600 and Intellivision enabled people to play games on their home TVs. During the 1980s, gaming computers, early online gaming and handheld LCD games emerged; this era was affected by the video game crash of 1983. From 1976 to 1992, the second generation of video consoles emerged. The third generation of consoles, which were 8-bit units, emerged from 1983 to 1995. The fourth generation of consoles, which were 16-bit models, emerged from 1987 to 1999. The 1990s saw the resurgence and decline of arcades, the transition to 3D video games, improved handheld games, and PC gaming. The fifth generation of consoles, which were 32 and 64-bit units, was from 1993 to 2006. During this era, mobile phone gaming emerged. During the 2000s, the sixth generation of consoles emerged (1998–2013). During this period, online gaming ...
Views: 21 wikipedia tts
History of computer and video games | Wikipedia audio article
 
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This is an audio version of the Wikipedia Article: https://en.wikipedia.org/wiki/History_of_video_games 00:03:34 1 Early history (1948–1972) 00:03:46 1.1 Defining the video game 00:05:10 1.2 Origins of electronic computer games 00:09:21 1.3 iSpacewar!/i 00:13:12 1.4 The commercialization of video games 00:16:39 2 A new industry 00:16:49 2.1 Early arcade video games (1972–1978) 00:20:52 2.2 First generation of home consoles and the iPong/i clones (1972–1978) 00:23:31 2.3 Mainframe computer games (1971–1979) 00:28:17 3 Golden age 00:28:26 3.1 Golden age of arcade video games (1978–1982) 00:32:51 3.2 Second generation consoles (1976–1982) 00:37:36 3.3 Early home computer games (1976–1982) 00:39:21 4 1980s 00:39:57 4.1 Gaming computers 00:45:40 4.2 Early online gaming 00:48:29 4.3 Handheld LCD games 00:49:30 4.4 Video game crash of 1983 00:50:34 4.5 Third generation consoles (1983–1995) (8-bit) 00:55:01 4.6 Fourth generation consoles (1987–2004) (16-bit) 00:59:10 5 1990s 01:00:53 5.1 Resurgence and decline of arcades 01:01:37 5.1.1 Transition to 3D 01:04:58 5.2 Handhelds come of age 01:06:02 5.3 PC gaming 01:10:46 5.4 Fifth generation consoles (1993–2005) (32- and 64-bit) 01:16:20 5.4.1 Transition to 3D and CDs 01:17:46 5.5 Mobile phone gaming 01:18:26 6 2000s 01:19:54 6.1 Sixth generation consoles (1998–2013) 01:25:29 6.1.1 Return of alternative controllers 01:26:37 6.2 Online gaming rises to prominence 01:28:00 6.3 Mobile games 01:30:53 6.4 Seventh generation consoles (2005–present) 01:35:25 6.4.1 Increases in development budgets 01:36:07 6.5 Rise of casual PC games 01:37:46 6.6 Cloud computing comes to games 01:38:29 7 2010s 01:39:47 7.1 Eighth generation consoles (2012–present) 01:46:02 8 See also Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: https://assistant.google.com/services/invoke/uid/0000001a130b3f91 Other Wikipedia audio articles at: https://www.youtube.com/results?search_query=wikipedia+tts Upload your own Wikipedia articles through: https://github.com/nodef/wikipedia-tts "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY ======= The history of video games goes as far back as the early 1950s, when academic computer scientists began designing simple games and simulations as part of their research or just for fun. At M.I.T. in the 1960s, professors and students played games such as 3D tic-tac-toe and Moon Landing. These games were played on computer such as the IBM 1560, and moves were made by means of punch cards. Video gaming did not reach mainstream popularity until the 1970s and 1980s, when video arcade games and gaming consoles using joysticks, buttons, and other controllers, along with graphics on computer screens and home computer games were introduced to the general public. Since the 1980s, video gaming has become a popular form of entertainment and a part of modern popular culture in most parts of the world. One of the early games was Spacewar!, which was developed by computer scientists. Early arcade video games developed from 1972 to 1978. During the 1970s, the first generation of home consoles emerged, including the popular game Pong and various "clones". The 1970s was also the era of mainframe computer games. The golden age of arcade video games was from 1978 to 1982. Video arcades with large, graphics-decorated coin-operated machines were common at malls and popular, affordable home consoles such as the Atari 2600 and Intellivision enabled people to play games on their home TVs. During the 1980s, gaming computers, early online gaming and handheld LCD games emerged; this era was affected by the video game crash of 1983. From 1976 to 1992, the second generation of video consoles emerged. The third generation of consoles, which were 8-bit units, emerged from 1983 to 1995. The fourth generation of consoles, which were 16-bit models, emerged from 1987 to 1999. The 1990s saw the resurgence and decline of arcades, the transition to 3D video games, improved handheld games, and PC gaming. The fifth generation of consoles, which were 32 and 64-bit units, was from 1993 to 2006. During this era, mobile phone gaming emerged. During the 2000s, the sixth generation of consoles emerged (1998–2013). During this period, online gaming ...
Views: 40 wikipedia tts
Point of no return (computer games) | Wikipedia audio article
 
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This is an audio version of the Wikipedia Article: https://en.wikipedia.org/wiki/Glossary_of_video_game_terms 00:00:11 1 0–9 00:02:43 2 A 00:13:36 3 B 00:17:23 4 C 00:34:40 5 D 00:39:23 6 E 00:42:22 7 F 00:46:37 8 G 00:53:03 9 H 00:56:13 10 I 00:57:57 11 J 00:58:35 12 K 01:01:55 13 L 01:07:10 14 M 01:15:35 15 N 01:17:05 16 O 01:18:25 17 P 01:25:50 18 Q 01:27:28 19 R 01:36:08 20 S 01:46:05 21 T 01:51:33 22 U 01:52:10 23 V 01:54:26 24 W 02:00:29 25 X 02:00:42 26 Y 02:01:00 27 Z Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: https://assistant.google.com/services/invoke/uid/0000001a130b3f91 Other Wikipedia audio articles at: https://www.youtube.com/results?search_query=wikipedia+tts Upload your own Wikipedia articles through: https://github.com/nodef/wikipedia-tts "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY ======= This is a glossary of video game terms which lists the general terms as commonly used in Wikipedia articles related to video games and its industry.
Views: 25 wikipedia tts
Home computer games | Wikipedia audio article
 
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This is an audio version of the Wikipedia Article: https://en.wikipedia.org/wiki/PC_game 00:02:33 1 History 00:02:42 1.1 Early growth 00:05:33 1.2 Industry crash and aftermath 00:08:32 1.3 Growth of IBM PC gaming 00:19:48 1.4 Contemporary gaming 00:22:14 2 Platform characteristics 00:22:24 2.1 Fidelity 00:23:39 2.2 Openness 00:26:06 2.2.1 Mods 00:27:14 2.3 Dominant software 00:28:46 2.3.1 Digital distribution services 00:30:38 3 PC gaming technology 00:30:48 3.1 Hardware 00:33:11 3.2 Software 00:34:34 3.3 Multiplayer 00:34:43 3.3.1 Local area network gaming 00:35:36 3.3.2 Online games 00:37:09 3.4 Emulation 00:38:36 4 Controversy 00:39:51 5 Computer games museums 00:40:39 6 See also Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: https://assistant.google.com/services/invoke/uid/0000001a130b3f91 Other Wikipedia audio articles at: https://www.youtube.com/results?search_query=wikipedia+tts Upload your own Wikipedia articles through: https://github.com/nodef/wikipedia-tts "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY ======= PC games, also known as computer games or personal computer games, are video games played on a personal computer rather than a dedicated video game console or arcade machine. Their defining characteristics include a more diverse and user determined gaming hardware and software, and a generally greater capacity in input, processing, and video output. Home computer games became popular following the video game crash of 1983 leading to the era of the "bedroom coder". In the 1990s, PC games lost mass-market traction to console games before enjoying a resurgence in the mid-2000s through digital distribution.Newzoo reports that the PC gaming sector is the third largest (and estimated in decline), with the consoles second largest, and mobile, even smartphone gaming sector alone biggest, and across all platforms as of 2016, 2.2 billion gamers generate US$101.1 billion in revenue (i.e. all numbers exclude hardware costs), and "Digital game revenues will account for $94.4 billion or 87% of the global market. Mobile is the most lucrative segment, with smartphone and tablet gaming growing 19% year on year to $46.1 billion, claiming 42% of the market. In 2020, mobile gaming will represent just more than half of the total games market. ... China expected to generate $27.5 billion, or one-quarter of all revenues in 2017." PC is considered synonymous (by them and others) with IBM PC compatible systems; while mobile computers – smartphones and tablets, such as those running Android or iOS – are also personal computers in the general sense. The "APAC" region is estimated to generate $46.6 billion in 2016, or 47% of total global game revenues (note, not only "PC" games). China alone accounts for half of APAC's revenues, reaching $24.4 billion, cementing its place as the largest games market in the world, ahead of the US's anticipated market size of $23.5 billion. China is expected to have 53% of revenues from mobile in 2017 (46% in 2016). The uncoordinated nature of the PC game market and its lack of physical media make precisely assessing its size difficult.
Views: 1 wikipedia tts
Top 10 Movies Inspired By Video Games
 
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Top 10 Movies Inspired By Video Games Subscribe: http://goo.gl/Q2kKrD // Have a Top 10 idea? Submit it to us here! http://watchmojo.com/my/suggest.php These movies famously took inspiration from video games, and should be applauded as creative triumphs! WatchMojo presents the Top 10 Movies that Were Influenced by Video Games! But what will take the top spot on our list? Will it be Edge of Tomorrow, The Matrix, or Hardcore Henry? Watch to find out! #10. “Tron” (1982) #9. “John Wick” (2014) #8. “eXistenZ” (1999) #7. “District 9” (2009) #6. “Crank” (2006) #5. “Sucker Punch” (2011) #4. “Scott Pilgrim vs. the World” (2010) #3, #2, #1 ? Watch on WatchMojo: http://www.WatchMojo.com Big thanks to MattW128 for suggesting this idea, and to see how WatchMojo users voted, check out the suggest page here: http://www.watchmojo.com/suggest/Top+10+Movies+That+Have+Been+Influenced+by+Video+Games Our Magazine!! Learn the inner workings of WatchMojo and meet the voices behind the videos, articles by our specialists from gaming, film, tv, anime and more. VIEW INSTANTLY: http://goo.gl/SivjcX WatchMojo's Social Media Pages http://www.Facebook.com/WatchMojo http://www.Twitter.com/WatchMojo http://instagram.com/watchmojo Get WatchMojo merchandise at shop.watchmojo.com WatchMojo’s ten thousand videos on Top 10 lists, Origins, Biographies, Tips, How To’s, Reviews, Commentary and more on Pop Culture, Celebrity, Movies, Music, TV, Film, Video Games, Politics, News, Comics, Superheroes. Your trusted authority on ranking Pop Culture.
Views: 210372 WatchMojo.com
Reading: Computer Games - Upper-Intermediate English with Neal #38
 
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Watch this course live for free on YouTube every Monday at 15 30 GMT (15 30 GMT = https://goo.gl/VAezNa). Become a Premium Subscriber: http://www.smrt.me/smrt/live Premium Subscribers receive: -1-hour lesson per week with a Canadian or American teacher - Video-marked homework & assignments - Quizzes & exams - Official Smrt English Certification - Weekly group video chats Neal will discuss strategies used to predict and understand a topic-based article. Students will use an article about Computer Gaming to practice. Join the Facebook group: http://www.facebook.com/groups/leofgroup If you would like to support the stream, you can donate here: https://goo.gl/eUCz92 Learn English with Neal at the Spokane College of English Language! http://www.usa-english.com
Views: 1565 Smrt English
List of Enix home computer games | Wikipedia audio article
 
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This is an audio version of the Wikipedia Article: https://en.wikipedia.org/wiki/List_of_Enix_home_computer_games 00:02:48 1 List by year 00:02:57 1.1 1983 00:03:06 1.2 1984 00:03:14 1.3 1985 00:03:23 1.4 1986 00:03:32 1.5 1987 00:03:41 1.6 1988 00:03:50 1.7 1989 00:03:59 1.8 1990 00:04:08 1.9 1991 Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: https://assistant.google.com/services/invoke/uid/0000001a130b3f91 Other Wikipedia audio articles at: https://www.youtube.com/results?search_query=wikipedia+tts Upload your own Wikipedia articles through: https://github.com/nodef/wikipedia-tts "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY ======= The Japanese company Enix was established as a publisher of home computer games in August 1982, after founder Yasuhiro Fukushima noticed how popular these were in the United States. Fukushima had no programming knowledge and did not employ internal programmers or game designers. Instead, he held a contest for programming hobbyists in order to pool talents and publish selected games, with a ¥1 million award for the top prize (US$5,000). Due to a lack of brand recognition and the unusually high award (several times more than other contests of the time), few entries were received in the first month; however, after a successful marketing campaign on television and in appliance stores, hobby clubs, and computer and manga magazines promising that the award was real, three hundred entries were received by the end of the "First Game Hobby Program Contest".This contest allowed Enix to release numerous games with a wide variety of genres early on, as thirteen winning entries were polished and chosen for release in February 1983. Among these were Morita no Battle Field by Kazurou Morita; Door Door by Koichi Nakamura; and Love Match Tennis by Yuji Horii, a young columnist for Weekly Shōnen Jump. In addition to two more contests, Enix began recruiting developers on a project basis. For each project, Enix outsourced development and handled production and promotion duties, which made cost control more efficient. Unlike software houses of the time, Fukushima tried to instill a commercial mindset in his developers, as he thought games should be treated as books or movies in terms of copyright. He employed a royalty payment between the company and the developer, so that the latter would be compensated proportionally to the sales of their games. Each of Enix's home computer release featured a photo and resume of the developer on the back cover of the package.Enix's home computer games were commercially successful; on their release, the first batch of February 1983 ranked first, second, third, fifth and seventh in the top ten Japanese best-selling games, leading to other game releases and a profit of ¥300 million (US$1.5 million) by the end of the year. Some of the most successful games were ported for the rising Famicom console market, starting with Door Door, which sold 200,000 copies, and The Portopia Serial Murder Case, which sold 700,000. Enix eventually focused on the console market, which became bigger than the home computer one. With the exception of the character designer Akira Toriyama, the development team of Enix's future flagship series Dragon Quest was recruited thanks to the company's programming contests: Horii and Nakamura had won the first contest, and Koichi Sugiyama was contacted after sending in a questionnaire postcard for Morita Kazurou no Shogi.
Views: 1 wikipedia tts
CRT PC Monitors in 2019 - Ancient Trash or Display Treasure?
 
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In 2019, CRT Monitors and TVs might seem like ancient artifacts of another millennia, but some people (myself included) still cling to them. Why would someone want to use such boxy, heavy beasts as computer monitors? What benefits do they have to offer? 🎤 SPONSOR: ModMic Wireless - https://antlionaudio.com/?utm_source=EposVox&utm_medium=YouTube&utm_campaign=Wireless 🎤 Some have expressed unhappiness with the current offerings of CRT communities in my video, and I get why. I've made a channel for it in my discord server! I'm as welcoming as I can be! (which might not say much) https://eposvox.com/discord 💻 GOG for DRM-free games: https://www.gog.com?pp=8c7d3bc85196c9879a8da46feec83de71a99fece ►► PhilsComputerLab - Steam will soon stop working w/ XP and Vista! -- https://www.youtube.com/watch?v=9kbNwabMiy0 ►► Should You Buy a CRT TV in 2017? - ARE OLD TUBE TVS WORTHLESS? -- https://www.youtube.com/watch?v=CcNA0SQQeRc ►► NoClip's GOG.com documentary -- https://www.youtube.com/watch?v=ffngZOB1U2A ►► DESK TOUR December 2018 -- https://www.youtube.com/watch?v=xS_cYVcx44I CRT Glitch Art via Sarah Zucker -- http://thecurrentsea.com/ Come join us at The CRT Collective: https://www.facebook.com/groups/444560212348840/ && PC CRT Monitor Club: https://www.facebook.com/groups/1842741209277012 Component to HDMI transcoder: http://geni.us/wpJHDRa HDFury Converters: https://www.hdfury.com/ Misc Sources: The Mighty HD CRT - Green Ham Gaming -- https://www.youtube.com/watch?v=EH7xrFM9re4 https://arstechnica.co.uk/gadgets/2016/12/high-dynamic-range-hdr-explained/ https://en.wikipedia.org/wiki/Scan_line https://en.wikipedia.org/wiki/Standard_dynamic_range https://www.pcmag.com/encyclopedia/term/40512/crt http://usatoday30.usatoday.com/tech/news/2011-01-04-e-waste_N.htm https://motherboard.vice.com/en_us/article/z4gv73/americas-television-graveyards https://motherboard.vice.com/en_us/article/mbbqx3/company-that-abandoned-56000-tons-of-tvs-in-an-ohio-warehouse-ordered-to-pay-dollar142-million http://www.peachpit.com/articles/article.aspx?p=759704&seqNum=2 https://smashboards.com/threads/where-can-i-buy-crt-tvs-cheap.274124/ https://www.geek.com/games/john-carmack-coded-quake-on-a-28-inch-169-1080p-monitor-in-1995-1422971/ Wanna send something for me to talk about on the channel? Or generally send me MAIL?! 📬 Shipping: P.O. Box 459 Jeffersonville, IN 47131 Edited w/ BlackMagic DaVinci Resolve. Thanks for watching! ------------------------- 📧 For marketing/business/sponsorship inquiries, email [email protected] 💻 Discord Server: https://discord.gg/XfQ7W56 📈 Support us on Patreon: http://goo.gl/XJlpSx ► Support by becoming a channel member: https://www.youtube.com/channel/UCRBHiacaQb5S70pljtJYB2g/join 💵 Direct Donation: http://paypal.me/eposvox 🎥 Gear list: https://goo.gl/4uqK1k 🎬 Amazon Reviews: https://goo.gl/9B8acZ ----- ►► Follow Us! ◄◄ 🐦 Twitter: http://goo.gl/UHDmHV 📷 Instagram: http://goo.gl/ppMlh9 🎭 Facebook: http://goo.gl/aVGqKh 📼 Live Stream: https://goo.gl/lE8Ulw ----- ★ Our Channels ★ ✖ Technology Channel: http://goo.gl/YO51cB ✖ Pokemon TCG Channel: http://goo.gl/IbdcOC 🎤 Vlog Channel: http://goo.gl/cQfmP6 🎮 Gaming Channel: http://goo.gl/5NkxkH ----- ✖ Sponsors & Affiliate Links ✖ ★ GOG - DRM-free Games! https://goo.gl/gGNYwb ★ Amazon Affiliate Link: http://goo.gl/bYwmGs ★ B&H Video Gear List: https://goo.gl/4uqK1k ★ TubeBuddy: https://goo.gl/et8Myv ----- EposVox is a channel dedicated to making technology more accessible for anyone via product reviews, tutorials, guides, how-to videos and more! Any links to products or services may be affiliate links that give me a small kickback at no cost to you, with no influence on the content.
Views: 221094 EposVox
Orson Scott Card interview — Atari computers & computer games
 
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Orson Scott Card, Compute! Books Orson Scott Card is a Hugo Award winning, best-selling science fiction author, perhaps best known for his 1985 novel, Ender's Game. But we're not here to talk about that — because for about nine months, Orson Scott Card was an editor at Compute! Books, where we worked on several books about the Atari 8-bit and other computer platforms. His work appears in Compute!'s Third Book of Atari and Compute!'s Second Book of Atari Graphics. He also wrote extensively for Compute! magazine, primarily about computer games. His FontByter and ScreenByter graphics utilities for the Atari computers were published in Compute! His short story The Lost Boys features a character that plays games on an Atari computer. This interview took place on January 5, 2018. Teaser quote: "I really miss programming. I miss those nights, starting after the kids were in bed — 8:30, 9 o'clock — just solving problems ... noticing that there was now light coming through the basement windows, and realizing that I had pulled an all-nighter ... just debugging three minutes of a game." Antic: The Atari 8-Bit Podcast: http://www.AtariPodcast.com Related interview with OSC's son, Geoffrey: https://youtu.be/r17r_AzoLrI Card's articles in Compute! magazine: https://www.atarimagazines.com/compute/index/index.php?author=Orson+Scott+Card Home Computer Games Grow Up: https://www.atarimagazines.com/compute/issue42/gamesgrowup.php Card's final column in Compute! https://www.atarimagazines.com/compute/issue145/88_Last_card.php Compute!'s Second Book of Atari Graphics: https://www.atariarchives.org/c2bag/ Reading the Keyboard Codes in Compute!'s Third Book of Atari: https://www.atariarchives.org/c3ba/page004.php Bill Wilkinson interview: http://ataripodcast.libsyn.com/antic-interview-7-the-atari-8-bit-podcast-bill-wilkinson-oss Bev and Bryan Wilkinson interview: http://ataripodcast.libsyn.com/antic-interview-256-bev-and-bryan-wilkinson-optimized-systems-software Richard Mansfield interview: http://ataripodcast.libsyn.com/antic-interview-206-richard-mansfield-compute-magazine-6502-machine-language-books
Views: 921 Kevin Savetz
Man Drugs Girlfriend So He Can Keep Playing Computer Games In Peace!
 
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23 Year Old man is fined in a German Court for drugging his girlfriend with drops of sedative. The Boyfriend was on drugs to begin with. Follow Us On SoundCloud: https://soundcloud.com/justkiddingnews Subscribe To JustKiddingNews Podcasts on iTunes: http://bit.do/justkiddingnews Gamer Fo' Life News - http://www.telegraph.co.uk/news/worldnews/europe/germany/11732906/German-man-drugs-girlfriend-with-sedative-to-keep-playing-computer-games-in-peace.html Cast: • Hosted by Tiffany Del Real • Commentary by: Joe Jo, Bart Kwan, Geo Antoinette, Casey Chan, Julia Chow • Edited by Byron Montilla: http://twitter.com/boxSWAGG Submit JKNews Articles Here: http://tinyurl.com/justkiddingnews --- FOLLOW THE CREW: • Joe Jo: https://instagram.com/joe_joverdose • Bart Kwan: http://instagram.com/bartkwan • Geo Antoinette: http://instagram.com/Geo_Antoinette • Casey Chan: http://instagram.com/chanmanprod • Tommy Trinh: http://instagram.com/tomttrinh • Julia Chow: http://instagram.com/xblueapplez • Michael Chiu: http://instagram.com/mchiu11 • Tiffany Del Real: http://instagram.com/real_tiff • Brandon Choi: http://instagram.com/bchoii • Josh Osei: http://instagram.com/dubhalo • Sean D. Nguyen: http://instagram.com/seandnguyen SUBSCRIBE TO OUR CHANNELS • JUST KIDDING FILMS: http://youtube.com/justkiddingfilms • JUST KIDDING PARTY: http://youtube.com/justkiddingparty • JUST KIDDING GAMER: http://youtube.com/justkiddinggamer • ASK THE FEELS: http://youtube.com/askthefeels • JOE'S CHANNEL: http://youtube.com/theuncochin • BART'S CHANNEL: http://youtube.com/bartkwan • GEO'S CHANNEL: http://youtube.com/GeovannaAntoinette FOLLOW AND LIKE US HERE: • INSTAGRAM: https://instagram.com/JustKiddingnews • FACEBOOK: http://facebook.com/JustKiddingNews • MERCHANDISE: http://justkiddingfilms.bigcartel.com/
Views: 471722 JustKiddingNews
Marathon (computer game) | Wikipedia audio article
 
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This is an audio version of the Wikipedia Article: https://en.wikipedia.org/wiki/Marathon_(video_game) 00:01:19 1 Storyline 00:04:15 2 Gameplay 00:05:55 2.1 Multiplayer 00:07:31 3 Reception 00:08:21 4 Legacy Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: https://assistant.google.com/services/invoke/uid/0000001a130b3f91 Other Wikipedia audio articles at: https://www.youtube.com/results?search_query=wikipedia+tts Upload your own Wikipedia articles through: https://github.com/nodef/wikipedia-tts Speaking Rate: 0.9816602876913101 Voice name: en-AU-Wavenet-C "I cannot teach anybody anything, I can only make them think." - Socrates SUMMARY ======= Marathon is a first-person shooter video game developed and published by Bungie, and released in December 1994 for the Apple Macintosh. The game takes place several centuries into the future in outer space and sets the player as a security officer attempting to defeat an alien invasion aboard a colony ship named the Marathon. Although Marathon is a first-person shooter, the game is known for having an intricate storyline that is also an essential element of its gameplay, whereas many similar games devote minimal attention to plot in favor of faster, more action-oriented gameplay. In addition to its single-player scenario, Marathon also features a multiplayer deathmatch mode through which up to eight players can compete against each other on the same computer network, via individually linked computers. This functionality increased anticipation for Marathon prior to release, and won the game the Macworld Game Hall of Fame Award for the best multiplayer game in 1995. Marathon is the first game in a series of three games collectively known as the Marathon Trilogy, which also includes its two sequels, Marathon 2: Durandal and Marathon Infinity, released in 1995 and 1996 respectively. In 1996, Bungie completed Super Marathon, a port of Marathon and Marathon 2 to Apple's short-lived Apple Bandai Pippin video game console.
Views: 1 wikipedia tts
Computer game | Wikipedia audio article
 
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This is an audio version of the Wikipedia Article: https://en.wikipedia.org/wiki/PC_game 00:02:33 1 History 00:02:42 1.1 Early growth 00:05:33 1.2 Industry crash and aftermath 00:08:32 1.3 Growth of IBM PC gaming 00:19:48 1.4 Contemporary gaming 00:22:14 2 Platform characteristics 00:22:24 2.1 Fidelity 00:23:39 2.2 Openness 00:26:06 2.2.1 Mods 00:27:14 2.3 Dominant software 00:28:46 2.3.1 Digital distribution services 00:30:38 3 PC gaming technology 00:30:48 3.1 Hardware 00:33:11 3.2 Software 00:34:34 3.3 Multiplayer 00:34:43 3.3.1 Local area network gaming 00:35:36 3.3.2 Online games 00:37:09 3.4 Emulation 00:38:36 4 Controversy 00:39:51 5 Computer games museums 00:40:39 6 See also Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: https://assistant.google.com/services/invoke/uid/0000001a130b3f91 Other Wikipedia audio articles at: https://www.youtube.com/results?search_query=wikipedia+tts Upload your own Wikipedia articles through: https://github.com/nodef/wikipedia-tts "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY ======= PC games, also known as computer games or personal computer games, are video games played on a personal computer rather than a dedicated video game console or arcade machine. Their defining characteristics include a more diverse and user determined gaming hardware and software, and a generally greater capacity in input, processing, and video output. Home computer games became popular following the video game crash of 1983 leading to the era of the "bedroom coder". In the 1990s, PC games lost mass-market traction to console games before enjoying a resurgence in the mid-2000s through digital distribution.Newzoo reports that the PC gaming sector is the third largest (and estimated in decline), with the consoles second largest, and mobile, even smartphone gaming sector alone biggest, and across all platforms as of 2016, 2.2 billion gamers generate US$101.1 billion in revenue (i.e. all numbers exclude hardware costs), and "Digital game revenues will account for $94.4 billion or 87% of the global market. Mobile is the most lucrative segment, with smartphone and tablet gaming growing 19% year on year to $46.1 billion, claiming 42% of the market. In 2020, mobile gaming will represent just more than half of the total games market. ... China expected to generate $27.5 billion, or one-quarter of all revenues in 2017." PC is considered synonymous (by them and others) with IBM PC compatible systems; while mobile computers – smartphones and tablets, such as those running Android or iOS – are also personal computers in the general sense. The "APAC" region is estimated to generate $46.6 billion in 2016, or 47% of total global game revenues (note, not only "PC" games). China alone accounts for half of APAC's revenues, reaching $24.4 billion, cementing its place as the largest games market in the world, ahead of the US's anticipated market size of $23.5 billion. China is expected to have 53% of revenues from mobile in 2017 (46% in 2016). The uncoordinated nature of the PC game market and its lack of physical media make precisely assessing its size difficult.
Views: 2 wikipedia tts
Loom (computer game) | Wikipedia audio article
 
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This is an audio version of the Wikipedia Article: https://en.wikipedia.org/wiki/Loom_(video_game) 00:00:28 1 Gameplay 00:02:27 2 Story 00:02:36 2.1 Prologue 00:05:10 2.2 Plot 00:07:45 3 Development 00:07:54 3.1 Music 00:08:36 3.2 Package contents 00:10:10 3.3 Orson Scott Card 00:10:51 4 Release history 00:11:14 4.1 FM Towns 00:11:57 4.2 Talkie 00:12:58 4.3 Availability 00:13:38 5 Reception 00:16:27 6 Legacy 00:16:36 6.1 Sequels 00:18:24 6.2 Appearance in other media Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: https://assistant.google.com/services/invoke/uid/0000001a130b3f91 Other Wikipedia audio articles at: https://www.youtube.com/results?search_query=wikipedia+tts Upload your own Wikipedia articles through: https://github.com/nodef/wikipedia-tts "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY ======= Loom is a 1990 fantasy-themed graphic adventure game by Lucasfilm Games. The project was led by Brian Moriarty, a former Infocom employee and author of classic text adventures Wishbringer (1985), Trinity (1986), and Beyond Zork (1987). It was the fourth game to use the SCUMM adventure game engine, and the first of those to avoid the verb–object interface introduced in Maniac Mansion.
Views: 10 wikipedia tts
Academic Perspectives on Video Games
 
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Sign up to my mailing list! http://www.jenniebharaj.com/subscribe :) Video game research is the ‘baby’ in the world of media academics. This is why I created my video on academic perspectives on video games. The research is new, so it`s worth our while to guess how these perspectives will change in the future. Check it out and let me know what you think! Also, I’ll be live on “The Ralph Retort." The stream is on October 11, 3PM EST - here’s the link in case you can make it! http://www.hitbox.tv/theralphretort. I’d love to have your support! Cheers, keep on gaming. - Jennie Bharaj http://www.jenniebharaj.com References: Berger, Arthur Asa. A populare culture phenomenon. Transaction Publishers, London, 2002. Consalvo, M. and Dutton, N. (2006). “Game analysis: Developing a methodological toolkit for the qualitative study of games.” Game Studies. 6.1. http://gamestudies.org/0601/articles/consalvo_dutton. Konzack, L. (2002). “Computer Game Criticism: A Method for Computer Game Analysis.” Proceedings of the Computer Games and Digital Culture Conference, Tampere, Finland, 2002.
Views: 5466 Jennie Bharaj
Top 10 Hardest Things to KILL in Video Games
 
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Top 10 Hardest Things to KILL in Video Games // Subscribe: http://goo.gl/Q2kKrD // TIMESTAMPS BELOW Be sure to visit our Suggest Tool and Submit Ideas that you would like to see made into Top 10 videos! http://www.WatchMojo.com/Suggest Hope you saved some ammo. These are the enemies that are the most resilient, the ones with the toughest skin, the foes with the hardest shells, the most persistent or of the persistent - the things that are damn near impossible to take down for good. Welcome to http://WatchMojo.com and today we’re counting down our picks for the Top 10 Hardest Things to Kill in Video Games! 00:26 #10. Lynels 01:12 #9. Dry Bones 01:51 #8. Deathclaws 02:28 #7. Crimson Heads 03:10 #6. Malboro 03:52 #5. Wobbuffet 04:28 #4. Big Daddy 05:03 #3, #2 & #1: ???? Special thanks to our user “mac121mr0 ” for suggesting this topic using our interactive suggestion tool at http://WatchMojo.com/suggest Our Magazine!! Learn the inner workings of WatchMojo and meet the voices behind the videos, articles by our specialists from gaming, film, tv, anime and more. VIEW INSTANTLY: http://goo.gl/SivjcX WatchMojo's Social Media Pages http://www.Facebook.com/WatchMojo http://www.Twitter.com/WatchMojo http://instagram.com/watchmojo Get WatchMojo merchandise at shop.watchmojo.com WatchMojo’s ten thousand videos on Top 10 lists, Origins, Biographies, Tips, How To’s, Reviews, Commentary and more on Pop Culture, Celebrity, Movies, Music, TV, Film, Video Games, Politics, News, Comics, Superheroes. Your trusted authority on ranking Pop Culture.
Views: 3585148 WatchMojo.com
BASIC Computer Games | Wikipedia audio article
 
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This is an audio version of the Wikipedia Article: https://en.wikipedia.org/wiki/BASIC_Computer_Games 00:00:43 1 History 00:02:20 2 Games 00:02:40 3 Reception 00:03:15 4 Legacy 00:03:49 5 See also Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: https://assistant.google.com/services/invoke/uid/0000001a130b3f91 Other Wikipedia audio articles at: https://www.youtube.com/results?search_query=wikipedia+tts Upload your own Wikipedia articles through: https://github.com/nodef/wikipedia-tts "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY ======= BASIC Computer Games is a compilation of type-in computer games in the BASIC programming language collected by David H. Ahl. Some of the games were written or modified by Ahl as well. Among its better known games are Hamurabi and Super Star Trek. Originally published in 1973 as 101 BASIC Computer Games, early versions used the BASIC found on Digital's minicomputers. Ahl purchased the rights to the book and republished it under the new name, later porting them to Microsoft BASIC for the emerging microcomputer market. By the early 1980s, with tens of millions of home computers in the market, it had become the first computer book to sell a million copies.
Views: 0 wikipedia tts
Time Capsule Ep.1 - Computer Gaming World - Reunion Review (1995)
 
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Trying something "different". I will be reading old articles from Computer Magazines about DOS Games around the time of their release. I will be giving my 2 cents along the way! In this first video we take a look at a review written for Reunion in the Computer Gaming World Magazine!
Views: 28 The Medieval Nerd
Indian children speak about computer games and online chatting
 
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An Indian person speaks about computer knowledge for children. He says, "Nowadays nobody can survive without the help of the computer. The computer has become an important part of human's life and internet is more important than this. It is very necessary for children to have knowledge about internet and computers." Children like to play games on the computer after learning it. Children like to go computer more than playgrounds after their classes. An Indian student speaks about computer games. He says, "I like to play games whether it is computer games or outdoor games. I am also the games captain at my school and the interesting part of computer games is we have full control in our hands while playing the computer games." Most of the computer games are aggressive and they influence the nature of children and there are few who don't like online chatting. An Indian kid speaks about online chatting. He says, "We can visit different websites and get to know about different cultures." This footage is part of the broadcast stock footage archive of Wilderness Films India Ltd., the largest collection of HD imagery from South Asia. The collection comprises of 150, 000+ hours of high quality broadcast imagery, mostly shot on 4K, 200 fps slow motion, Full HD, HDCAM 1080i High Definition, Alexa and XDCAM. Write to us for licensing this footage on a broadcast format, for use in your production! We are happy to be commissioned to film for you or else provide you with broadcast crewing and production solutions across South Asia. We pride ourselves in bringing the best of India and South Asia to the world... Please subscribe to our channel wildfilmsindia on Youtube www.youtube.com/wildfilmsindia for a steady stream of videos from across India. Also, visit and enjoy your journey across India at www.clipahoy.com , India's first video-based social networking experience. Reach us at rupindang [at] gmail [dot] com and [email protected]filmsindia.com To SUBSCRIBE click the below link: www.youtube.com/subscription_center?add_user=WildFilmsIndia Like & Follow Us on: Facebook: www.facebook.com/WildernessFilmsIndiaLimited Website: www.wildfilmsindia.com
Views: 100 WildFilmsIndia
Iran Computer and Video Games Foundation | Wikipedia audio article
 
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This is an audio version of the Wikipedia Article: https://en.wikipedia.org/wiki/Iran_Computer_and_Video_Games_Foundation 00:01:20 1 The main ِDuties of Iran computer and video games foundation 00:02:18 2 Video Game Content Rating, ESRA 00:03:15 3 Iran National Game Development Institute 00:04:09 4 Market Research, DIREC 00:05:10 5 Video Game Compatibility and Quality Insurance, GAPP Lab 00:06:14 6 Festivals and Exhibitions 00:06:59 7 Articles and Publications 00:07:09 8 Events, Workshops and Announcements 00:07:19 8.1 Announcements and Presenting New Video Games 00:07:52 8.2 Workshops 00:08:30 9 See also Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: https://assistant.google.com/services/invoke/uid/0000001a130b3f91 Other Wikipedia audio articles at: https://www.youtube.com/results?search_query=wikipedia+tts Upload your own Wikipedia articles through: https://github.com/nodef/wikipedia-tts Speaking Rate: 0.994675933992907 Voice name: en-US-Wavenet-A "I cannot teach anybody anything, I can only make them think." - Socrates SUMMARY ======= Iran computer and video games foundation (AKA Iran National Foundation of Computer Games or shortly IRCG) is a non-profit, Semi-governmental organization established in 2007 to control and support video game industry in Iran. Iran computer and video games foundation is responsible for publishing and releasing any kind of video games (including PC games and mobile games), supporting local game manufacturers, instructing students in video game development and organize, control and monitor the activities of LAN gaming centers in Iran.The IRCG is also responsible for banning foreign video games that are not compatible with Iran’s governmental political views and filtering video game’s websites that they might not meet the governmental rules of Iran.Since the Iran computer and video games foundation is a non-profit organization its annual budget is supplied by the Ministry of Culture and Islamic Guidance and other parallel organizations. The main objective of the Iran Computer and Video games Foundation is to plan for and support the cultural, artistic, technical and business activities in the Iranian game industry. also by creating competition opportunities in scientific, technical, cultural and artistic aspects of game development it will help improving the quality of the industry.
Views: 2 wikipedia tts
Computer game bot | Wikipedia audio article
 
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This is an audio version of the Wikipedia Article: https://en.wikipedia.org/wiki/Video_game_bot 00:01:37 Bot types 00:02:18 See also Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: https://assistant.google.com/services/invoke/uid/0000001a130b3f91 Other Wikipedia audio articles at: https://www.youtube.com/results?search_query=wikipedia+tts Upload your own Wikipedia articles through: https://github.com/nodef/wikipedia-tts "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY ======= In video games, a bot is a type of AI expert system software that plays a video game in the place of a human. Bots are used in a variety of video game genres for a variety of tasks: a bot written for a first-person shooter (FPS) works very differently from one written for a massively multiplayer online role-playing game (MMORPG). The former may include analysis of the map and even basic strategy; the latter may be used to automate a repetitive and tedious task like farming. Bots written for first-person shooters usually try to mimic how a human would play a game. Computer-controlled bots may play against other bots and/or human players in unison, either over the Internet, on a LAN or in a local session. Features and intelligence of bots may vary greatly, especially with community created content. Advanced bots feature machine learning for dynamic learning of patterns of the opponent as well as dynamic learning of previously unknown maps – whereas more trivial bots may rely completely on lists of waypoints created for each map by the developer, limiting the bot to play only maps with said waypoints. Using bots is generally against the rules of current massively multiplayer online role-playing games (MMORPGs), but a significant number of players still use MMORPG bots for games like RuneScape.In MUDs, players may run bots to automate laborious tasks: this activity can sometimes make up the bulk of the gameplay. While a prohibited practice in most MUDs, there is an incentive for the player to save his/her time while the bot accumulates resources, such as experience, for the player character.
Views: 1 wikipedia tts
Computer Games, Distributed Computing, and Life Extension
 
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Imagine if it were possible to help cure disease and lengthen human lifespans simply by playing one's computer games of choice. Here, Mr. Stolyarov describes a concept for doing just that, and he welcomes efforts from any of you to help bring it about. Remember to LIKE, FAVORITE, and SHARE this video in order to spread rational discourse on this issue. Support these video-creation efforts by donating at The Rational Argumentator: http://rationalargumentator.com/index.html and http://rationalargumentator.com/ References - "Computer Games, Distributed Computing, and Life Extension" - Article by G. Stolyarov II - The Rational Argumentator - http://www.rationalargumentator.com/index/blog/2013/02/computer-games-distributed-computing/ - Article and discussion on Transhumanity.net - http://transhumanity.net/articles/entry/computer-games-distributed-computing-and-life-extension - Mr. Stolyarov's Page of Distributed Computing Statistics - http://boinc.netsoft-online.com/e107_plugins/boinc/get_user.php?cpid=a70844874f0adfc517d50c5318d94828&html=1 - [email protected] - http://boinc.bakerlab.org/ - [email protected] - http://folding.stanford.edu/ - World Community Grid - https://secure.worldcommunitygrid.org/index.jsp - Human Proteome Folding - http://www.worldcommunitygrid.org/research/hpf2/overview.do - Help Conquer Cancer - http://www.worldcommunitygrid.org/research/hcc1/overview.do - FoldIt - http://fold.it/portal/ - "Public Solves Protein Structure" - Jef Akst - The Scientist - September 18, 2011 - http://www.the-scientist.com/?articles.view/articleNo/31155/title/Public-Solves-Protein-Structure/ - "ALS Cause and Protein-Folding Prediction - Thoughts on Two Impressive Scientific Discoveries " - Video by G. Stolyarov II - September 20, 2011 - http://www.youtube.com/watch?v=NURHTYRgyZY
Views: 581 G. Stolyarov II
Klax (computer game) | Wikipedia audio article
 
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This is an audio version of the Wikipedia Article: https://en.wikipedia.org/wiki/Klax_(video_game) 00:00:34 1 Gameplay 00:02:20 2 Development 00:04:36 3 Reception 00:04:56 3.1 Atari Lynx Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: https://assistant.google.com/services/invoke/uid/0000001a130b3f91 Other Wikipedia audio articles at: https://www.youtube.com/results?search_query=wikipedia+tts Upload your own Wikipedia articles through: https://github.com/nodef/wikipedia-tts "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY ======= Klax is a 1990 puzzle video game designed by Dave Akers and Mark Stephen Pierce. The object is to line up colored blocks into rows of similar colors to make them disappear, to which the object of Columns is similar. Atari Games originally released it as a coin-op follow up to Tetris, about which they were tangled in a legal dispute at the time. Released in the summer of 1990, it is also known for being the last game ever to be released on the Atari 2600 before the console was discontinued in early 1992.
Views: 0 wikipedia tts
Voyeur (computer game) | Wikipedia audio article
 
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This is an audio version of the Wikipedia Article: https://en.wikipedia.org/wiki/Voyeur_(video_game) 00:00:20 1 Gameplay 00:01:26 2 Reception Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: https://assistant.google.com/services/invoke/uid/0000001a130b3f91 Other Wikipedia audio articles at: https://www.youtube.com/results?search_query=wikipedia+tts Upload your own Wikipedia articles through: https://github.com/nodef/wikipedia-tts "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY ======= Voyeur is an interactive movie video game released in 1993 for the Philips CD-i. MS-DOS and Macintosh computer ports were later released. A major selling point for the game was the "mature" content of the full motion video sequences, with a number of simulated sex scenes.
Views: 7 wikipedia tts
Hunter (computer game) | Wikipedia audio article
 
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This is an audio version of the Wikipedia Article: https://en.wikipedia.org/wiki/Hunter_(video_game) 00:00:28 1 Gameplay 00:02:12 2 Graphics and sound 00:03:15 3 Game modes 00:04:24 4 Reception Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: https://assistant.google.com/services/invoke/uid/0000001a130b3f91 Other Wikipedia audio articles at: https://www.youtube.com/results?search_query=wikipedia+tts Upload your own Wikipedia articles through: https://github.com/nodef/wikipedia-tts "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY ======= Hunter is a 3D open world action-adventure game in which the player navigates around a series of islands. Hunter was developed by Paul Holmes and Martin Walker (music), and it was released by Activision for the Amiga and Atari ST home computers in 1991. The combination of the game's 3D graphics and sandbox-type gameplay has been subsequently compared to the Grand Theft Auto and similar sandbox games, such as Far Cry 2.
Views: 1 wikipedia tts
Phantasmagoria (computer game) | Wikipedia audio article
 
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This is an audio version of the Wikipedia Article: https://en.wikipedia.org/wiki/Phantasmagoria_(video_game) 00:02:32 1 Gameplay 00:05:32 2 Plot 00:09:39 3 Development 00:09:47 3.1 Writing 00:14:54 3.2 Design 00:18:32 3.3 Casting 00:20:29 3.4 Filming 00:26:24 3.5 Effects 00:28:55 3.6 Music 00:30:32 4 Release 00:35:42 5 Reception 00:35:51 5.1 Sales 00:37:48 5.2 Reviews 00:44:38 5.3 Awards 00:45:22 5.4 Controversy 00:50:12 6 Legacy 00:52:10 7 Sequel Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: https://assistant.google.com/services/invoke/uid/0000001a130b3f91 Other Wikipedia audio articles at: https://www.youtube.com/results?search_query=wikipedia+tts Upload your own Wikipedia articles through: https://github.com/nodef/wikipedia-tts "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY ======= Phantasmagoria is a point-and-click adventure horror video game designed by Roberta Williams for MS-DOS and Microsoft Windows and released by Sierra On-Line on August 24, 1995. It tells the story of Adrienne Delaney (Victoria Morsell), a writer who moves into a remote mansion and finds herself terrorized by supernatural forces. It was made at the peak of popularity for interactive movie games and features live-action actors and footage, both during cinematic scenes and within the three-dimensionally rendered environments of the game itself. It was noted for its violence and sexual content. Williams had long planned to design a horror game, but she waited eight years for software technology to improve before doing so. More than 200 people were involved in making Phantasmagoria, which was based on Williams' 550-page script, about four times the length of an average Hollywood screenplay. It took more than two years to develop and four months to film. The game was originally budgeted for US$800,000, but it ultimately cost $4.5 million to develop and was filmed in a $1.5 million studio that Sierra built specifically for the game. The game was directed by Peter Maris and features a cast of 25 actors, all performing in front of a blue screen. Most games at the time featured 80 to 100 backgrounds, while Phantasmagoria includes more than 1,000. A professional Hollywood special effects house worked on the game, and the musical score includes a neo-Gregorian chant performed by a 135-voice choir. Sierra stressed that it was intended for adult audiences, and the company willingly submitted it to a ratings system and included a password-protected censoring option within the game to tone down the graphic content. Phantasmagoria was released on seven discs after multiple delays, but it was a financial success, grossing $12 million in its opening weekend and becoming one of the best-selling games of 1995. Sierra strongly promoted the game. It received mixed reviews, earning praise for its graphics and suspenseful tone while being criticized for its slow pacing and easy puzzles. The game also drew controversy, particularly due to a rape scene. CompUSA and other retailers declined to carry it, religious organizations and politicians condemned it, and it was refused classification altogether in Australia. The sequel Phantasmagoria: A Puzzle of Flesh was released in 1996, although Williams was not involved.
Views: 9 wikipedia tts
Computer & Video Games | Wikipedia audio article
 
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This is an audio version of the Wikipedia Article: https://en.wikipedia.org/wiki/Computer_and_Video_Games 00:00:25 1 History 00:00:34 1.1 Magazine 00:01:20 1.2 Website 00:03:41 1.3 YouTube channel 00:04:27 1.4 iCVG Presents/i 00:05:00 2 Golden Joystick Awards 00:06:09 3 Editors of ComputerAndVideoGames.com 00:06:38 4 Editor-in-Chief 00:06:51 5 External links Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: https://assistant.google.com/services/invoke/uid/0000001a130b3f91 Other Wikipedia audio articles at: https://www.youtube.com/results?search_query=wikipedia+tts Upload your own Wikipedia articles through: https://github.com/nodef/wikipedia-tts "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY ======= Computer and Video Games (CVG, C&VG or C+VG) was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website computerandvideogames.com was launched in 1999 and closed in February 2015. CVG was the longest-running video game media brand in the world.
Views: 1 wikipedia tts
Visual Support with Computer Game
 
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http://www.autismgames.org for more information. Using the computer with a nonverbal child.
Views: 4185 tahirihrose
Gift (computer game) | Wikipedia audio article
 
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This is an audio version of the Wikipedia Article: https://en.wikipedia.org/wiki/List_of_Cryo_Interactive_video_games Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: https://assistant.google.com/services/invoke/uid/0000001a130b3f91 Other Wikipedia audio articles at: https://www.youtube.com/results?search_query=wikipedia+tts Upload your own Wikipedia articles through: https://github.com/nodef/wikipedia-tts "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY ======= This is a list of video games published and/or developed by Cryo Interactive. I^ Big Bug Bang had a limited release in France and Canada, exclusively in French language. II^ Completed posthumously. III^ Release for Windows and PlayStation 2 was cancelled upon demise of Cryo Interactive. After publishing rights were subsequently acquired by developer Trecision in 2003, the game got a limited independent release, albeit stripped of its Zinedine Zidane license.
Views: 0 wikipedia tts
Video Games & Computer Entertainment Covers from Issue 1 April 1989 to Issue 55 August 1993
 
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This was my favorite computer and video gaming magazine back in the late 1980s to the early 1990s. I first encountered it at the super market at the magazine section. I was really into video games and computer games when I was in my teenage years. I got my first PC in 1989, and it was a Leading Technology 386 SX-16 mhzs with VGA, 40 mb hdd, and 1 mb of ram. Computers were very expensive back in the late 1980s, this machine with a monitor, and a printer cost my parents about $2499.99+tax. I started buying this magazine, because it had many good articles on PC games. My first PC got me interested in PC games, and it opened a whole new dimension. There were big differences between PC games and console games. One of the biggest differences to me was less restrictions and more freedom of movement in PC games. It wasn't only that, PC games were divergent versus the convergent nature of console games. In a away, PC games were more difficult than console games, but this was one of the reasons why I liked PC games. Video Games & Computer Entertainment game magazine was geared more towards adults, because PC games at the time played by people who were in their 20s, and early 30s. When you read the magazine, the reviews were very detailed, and it was very well written. If you compare it to a video game magazine, like Nintendo Power, and Electronic Gaming Monty, the articles were more in depth than those gaming magazines. At the time, I did have console systems, like the Nintendo Entertainment System, Sega Genesis, and Super Nintendo. After I got into PC games, and played games, like the Kings Quest series by Sierra, Mean Streets by Access, LHX Attack Chopper, A-10 by Dynamix/Sierra, Aces of the Pacific by Sierra, Quest for Camelot by Sierra, and others there was no comparison in any console system. I read this magazine from 1989 to 1993, and I even had my father get me a monthly subscription. I had almost every issue of this magazine but unfortunately I lost all of them when I had to move in 1996! I didn't see any more issues of this magazine from 1993 onward, and I just found not why. The name of Video Games and Computer Entertainment was changed to Video Games. Further more, it focused more on video games, and it was aimed at kids.
Views: 107 Ace1000ks1975
10 KIDS ACTIVITIES THAT ARE BETTER THAN COMPUTER GAMES || DIY KINETIC SAND
 
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Subscribe to 5-Minute Crafts: https://www.goo.gl/8JVmuC  For copyright matters please contact us at: [email protected] ---------------------------------------------------------------------------------------- Our Social Media: Facebook: https://www.facebook.com/5min.crafts/ Instagram: https://www.instagram.com/5.min.crafts/ The Bright Side of Youtube: https://goo.gl/rQTJZz ---------------------------------------------------------------------------------------- For more videos and articles visit: http://www.brightside.me/ Music: 1. Medium Rock by Audionautix is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/) Artist: http://audionautix.com/ 2. Pop Tune by Audionautix is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/) Artist: http://audionautix.com/ 3. Bounce Ball by Twin Musicom is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/) Source: http://www.twinmusicom.org/song/255/bounce-ball Artist: http://www.twinmusicom.org 4. Spanish Summer by Audionautix is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/) Artist: http://audionautix.com/ 5. Texas Techno by Audionautix is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/) Artist: http://audionautix.com/ 6. Straighty Baby by Audionautix is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/) Artist: http://audionautix.com/ 7. Santo Rico by Twin Musicom is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/) Artist: http://www.twinmusicom.org/
Views: 895087 5-Minute Crafts
Computer Gaming Strategy Plus CD Trailer (Circa 1998)
 
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Computer Games Strategy Plus magazine had its own CD accompaniment known as the CGCD (Computer Games Compact Disc?). On it you'd find demos, trailers, ads and articles not found in the magazine. They also included this nifty little trailer as well taking a cue to Forrest Gump and modifying history for their own needs. An interesting piece of Video Game history.
Views: 26 Khalbrae
The Art of Computer Game Design | Wikipedia audio article
 
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This is an audio version of the Wikipedia Article: https://en.wikipedia.org/wiki/The_Art_of_Computer_Game_Design 00:00:38 1 Background 00:01:08 2 Reception 00:01:54 3 See also Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: https://assistant.google.com/services/invoke/uid/0000001a130b3f91 Other Wikipedia audio articles at: https://www.youtube.com/results?search_query=wikipedia+tts Upload your own Wikipedia articles through: https://github.com/nodef/wikipedia-tts "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY ======= The Art of Computer Game Design by Chris Crawford is the first book devoted to the theory of computer and video games. The book attempts to categorize computer games and talks about design precepts that serve as guidelines for game designers. It was originally published in Berkeley, California by McGraw-Hill/Osborne Media in 1984. The original edition is now out-of-print but from 1997 became available as a free download from a site maintained by Washington State University, Pullman. In 2011 the free download was removed and the text is currently available as a Kindle e-book.
Views: 0 wikipedia tts
Fallout (computer game) | Wikipedia audio article
 
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This is an audio version of the Wikipedia Article: https://en.wikipedia.org/wiki/Fallout_(video_game) 00:00:52 1 Gameplay 00:03:35 1.1 SPECIAL system 00:07:33 2 Plot 00:07:41 2.1 Setting 00:09:19 2.2 Characters 00:10:52 2.3 Story 00:15:37 3 Development 00:20:00 3.1 Influences and references 00:21:59 4 Release 00:22:23 5 Reception 00:22:32 5.1 Sales 00:23:36 5.2 Critical reviews 00:25:03 6 Legacy Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: https://assistant.google.com/services/invoke/uid/0000001a130b3f91 Other Wikipedia audio articles at: https://www.youtube.com/results?search_query=wikipedia+tts Upload your own Wikipedia articles through: https://github.com/nodef/wikipedia-tts "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY ======= Fallout: A Post Nuclear Role Playing Game is an open-world turn-based role-playing video game developed and published by Interplay Productions in 1997. The game has a post-apocalyptic and retro-futuristic setting, in the aftermath of a global nuclear war in an alternate history timeline mid-22nd century. The protagonist of Fallout is an inhabitant of a Vault, long-term shelters, who is tasked to find a replacement Water Chip and save their Vault. Fallout is considered to be the spiritual successor to the 1988 role-playing video game Wasteland. It was initially intended to use Steve Jackson Games' system GURPS, but Interplay eventually used an internally developed system SPECIAL. The game was critically acclaimed and a financial success. It was followed by a number of sequels and spin-off games, the Fallout series.
Views: 1 wikipedia tts
Top 10 Craziest Video Game Easter Eggs! (Redux)
 
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Top 10 Craziest Video Game Easter Eggs! (Redux) Subscribe: http://goo.gl/Q2kKrD // TIMESTAMPS BELOW CELEBRATE 10 YEARS OF WATCHMOJO WITH OUR SPECIAL EDITION MAGAZINE, LINKS BELOW! Woah, this must be some kind of secret! These are easter eggs, secret 4th wall breaking nods and special little touches thrown into games that the developers want only the most intrepid of gamers to find (let alone undertstand) Welcome to http://WatchMojo.com/ and today we’re counting down our picks for the Top 10 Video Game Easter Eggs. 00:22 #10. Arkham City Blueprints “Batman Arkham Asylum” (2009) 01:06 #9. Happy Birthday, Snake! “Metal Gear Solid V The Phantom Pain” (2015) 01:55 #8. Celebrity Guest Stars “NBA Jam Tournament Edition” (1994) 02:33 #7. Computer Terminal “Call of Duty Black Ops” (2010) 03:08 #6. Call Kratos “God of War” (2005) 03:51 #5. Romero Turns the Tables “Doom II Hell On Earth” (1994) 04:40 #4. Megalodon “Battlefield Naval Strike” (2014) 05:27 #3, #2 & #1: ???? Special thanks to our users “AXHP”, “carolinafan18”, “”David Ram” and many more for suggesting this topic using our interactive suggestion tool at http://WatchMojo.com/suggest Our Magazine!! Learn the inner workings of WatchMojo and meet the voices behind the videos, articles by our specialists from gaming, film, tv, anime and more. VIEW INSTANTLY: http://goo.gl/SivjcX WatchMojo's Social Media Pages http://www.Facebook.com/WatchMojo http://www.Twitter.com/WatchMojo http://instagram.com/watchmojo Get WatchMojo merchandise at shop.watchmojo.com WatchMojo’s ten thousand videos on Top 10 lists, Origins, Biographies, Tips, How To’s, Reviews, Commentary and more on Pop Culture, Celebrity, Movies, Music, TV, Film, Video Games, Politics, News, Comics, Superheroes. Your trusted authority on ranking Pop Culture.
Views: 1393854 WatchMojo.com
Darwinia (computer game) | Wikipedia audio article
 
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This is an audio version of the Wikipedia Article: https://en.wikipedia.org/wiki/Darwinia_(video_game) 00:00:36 1 Plot 00:03:22 2 Gameplay 00:04:02 3 Development 00:07:01 4 iDarwinia+/i 00:07:28 5 Reception Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: https://assistant.google.com/services/invoke/uid/0000001a130b3f91 Other Wikipedia audio articles at: https://www.youtube.com/results?search_query=wikipedia+tts Upload your own Wikipedia articles through: https://github.com/nodef/wikipedia-tts "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY ======= Darwinia is a 2005 real-time tactics and real-time strategy video game for Microsoft Windows, Mac OS X and Linux. It is the second game developed by Introversion Software, and is set within a computer environment that simulates artificial intelligence. It received favorable reviews and won three awards at the 2006 Independent Games Festival. A multiplayer sequel, Multiwinia, was released for Windows in 2008. Darwinia and Multiwinia were released together as Darwinia+ for the Xbox 360 in 2010.
Views: 0 wikipedia tts
The Temple of Elemental Evil (computer game) | Wikipedia audio article
 
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This is an audio version of the Wikipedia Article: https://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_(video_game) 00:00:48 1 Gameplay 00:05:10 2 Plot 00:07:09 2.1 Story 00:09:26 3 Development 00:10:38 4 Reception 00:13:15 4.1 Controversy 00:14:41 5 Legacy Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: https://assistant.google.com/services/invoke/uid/0000001a130b3f91 Other Wikipedia audio articles at: https://www.youtube.com/results?search_query=wikipedia+tts Upload your own Wikipedia articles through: https://github.com/nodef/wikipedia-tts "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY ======= The Temple of Elemental Evil is a 2003 role-playing video game by Troika Games. It is a remake of the classic Dungeons & Dragons adventure The Temple of Elemental Evil using the 3.5 edition rules. This is the only video game to take place in the Greyhawk campaign setting, and the first video game to implement the 3.5 edition rule set. The game was published by Atari, who then held the interactive rights of the Dungeons & Dragons franchise.The Temple of Elemental Evil was released in autumn of 2003 and was criticized for stability issues and other bugs. The turn-based tactical combat, however, was generally thought to be implemented well, and is arguably the most faithful representation of the then-current tabletop role-playing game ("3.5e") rules in a video game.
Views: 4 wikipedia tts
Rush (computer and video games) | Wikipedia audio article
 
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This is an audio version of the Wikipedia Article: https://en.wikipedia.org/wiki/Rush_(video_gaming) 00:00:31 Strategy games and tactical games Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: https://assistant.google.com/services/invoke/uid/0000001a130b3f91 Other Wikipedia audio articles at: https://www.youtube.com/results?search_query=wikipedia+tts Upload your own Wikipedia articles through: https://github.com/nodef/wikipedia-tts "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY ======= In video games, rushing or rushdown is a battle tactic similar to the blitzkrieg or the human wave attack tactics in real-world ground warfare, in which speed and surprise are used to overwhelm an enemy's ability to wage war, usually before the enemy is able to achieve an effective buildup of sizable defensive and/or expansionist capabilities. It is also known as a zerg or zerg rush, a term which originated in the video game StarCraft to describe a common strategy for players of the Zerg race.
Views: 0 wikipedia tts
Pariah (computer game) | Wikipedia audio article
 
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This is an audio version of the Wikipedia Article: https://en.wikipedia.org/wiki/Pariah_(video_game) 00:00:19 1 Gameplay 00:00:57 2 Synopsis 00:01:27 2.1 Setting 00:02:31 2.2 Main plot 00:06:54 3 Map editor 00:07:15 4 Reception Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: https://assistant.google.com/services/invoke/uid/0000001a130b3f91 Other Wikipedia audio articles at: https://www.youtube.com/results?search_query=wikipedia+tts Upload your own Wikipedia articles through: https://github.com/nodef/wikipedia-tts "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY ======= Pariah is a first-person shooter video game, developed by Brainbox Games, HIP Games and Digital Extremes. It was released on May 3, 2005 for Microsoft Windows and Xbox. It uses a modified version of the Unreal engine and the Havok physics engine.
Views: 0 wikipedia tts
Mod (computer gaming) | Wikipedia audio article
 
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This is an audio version of the Wikipedia Article: https://en.wikipedia.org/wiki/Mod_(video_gaming) 00:02:01 1 Development 00:03:44 1.1 Tools 00:05:35 1.2 Game support for modifications 00:09:03 1.3 Portability issues 00:11:04 1.4 Unforeseen consequences or benefits of modding 00:12:51 1.5 Motivations of modders 00:14:07 2 Official status of mods 00:16:05 2.1 Legal status of mods 00:17:47 2.2 Controversy surrounding paid mods 00:19:09 3 Types 00:19:17 3.1 Total conversion 00:20:39 3.2 Overhaul 00:21:29 3.3 Add-on 00:23:09 3.4 Unofficial patch 00:24:36 3.5 Art mod 00:26:03 3.6 Support continuation by mod 00:26:50 3.7 User interface mod 00:27:13 3.8 Mod packs 00:27:43 4 See also Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: https://assistant.google.com/services/invoke/uid/0000001a130b3f91 Other Wikipedia audio articles at: https://www.youtube.com/results?search_query=wikipedia+tts Upload your own Wikipedia articles through: https://github.com/nodef/wikipedia-tts Speaking Rate: 0.7769845248443523 Voice name: en-AU-Wavenet-C "I cannot teach anybody anything, I can only make them think." - Socrates SUMMARY ======= A mod (short for "modification") is an alteration by players or fans of a video game that changes one or more aspects of a video game, such as how it looks or behaves. Mods may range from small changes and tweaks to complete overhauls, and can extend the replay value and interest of the game. Modding a game can also be understood as the act of seeking and installing mods to the player's game, but the act of tweaking pre-existing settings and preferences is not truly modding.Mods have arguably become an increasingly important factor in the commercial success of some games, as they add a depth to the original work, and can be both useful to players and a means of self-expression.People can become fans of specific mods, in addition to fans of the game they are for, such as requesting features and alterations for these mods. In cases where mods are very popular, players might have to clarify that they are referring to the unmodified game when talking about playing a game. The term vanilla is often used to make this distinction. "Vanilla Battlefield 1942", for example, refers to the original, unmodified game. As early as the 1980s, video game mods have also been used for the sole purpose of creating art, as opposed to an actual game. This can include recording in-game actions as a film, as well as attempting to reproduce real-life areas inside a game with no regard for game play value. This has led to the rise of artistic video game modification, as well as machinima and the demoscene. Popular games can have tens of thousands of mods created for them. Popular websites dedicated to modding include Nexus Mods, GameBanana, Mod DB, and Steam Workshop.
Views: 4 wikipedia tts
Personal computer game | Wikipedia audio article
 
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This is an audio version of the Wikipedia Article: https://en.wikipedia.org/wiki/PC_game 00:02:33 1 History 00:02:42 1.1 Early growth 00:05:33 1.2 Industry crash and aftermath 00:08:32 1.3 Growth of IBM PC gaming 00:19:48 1.4 Contemporary gaming 00:22:14 2 Platform characteristics 00:22:24 2.1 Fidelity 00:23:39 2.2 Openness 00:26:06 2.2.1 Mods 00:27:14 2.3 Dominant software 00:28:46 2.3.1 Digital distribution services 00:30:38 3 PC gaming technology 00:30:48 3.1 Hardware 00:33:11 3.2 Software 00:34:34 3.3 Multiplayer 00:34:43 3.3.1 Local area network gaming 00:35:36 3.3.2 Online games 00:37:09 3.4 Emulation 00:38:36 4 Controversy 00:39:51 5 Computer games museums 00:40:39 6 See also Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: https://assistant.google.com/services/invoke/uid/0000001a130b3f91 Other Wikipedia audio articles at: https://www.youtube.com/results?search_query=wikipedia+tts Upload your own Wikipedia articles through: https://github.com/nodef/wikipedia-tts "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY ======= PC games, also known as computer games or personal computer games, are video games played on a personal computer rather than a dedicated video game console or arcade machine. Their defining characteristics include a more diverse and user determined gaming hardware and software, and a generally greater capacity in input, processing, and video output. Home computer games became popular following the video game crash of 1983 leading to the era of the "bedroom coder". In the 1990s, PC games lost mass-market traction to console games before enjoying a resurgence in the mid-2000s through digital distribution.Newzoo reports that the PC gaming sector is the third largest (and estimated in decline), with the consoles second largest, and mobile, even smartphone gaming sector alone biggest, and across all platforms as of 2016, 2.2 billion gamers generate US$101.1 billion in revenue (i.e. all numbers exclude hardware costs), and "Digital game revenues will account for $94.4 billion or 87% of the global market. Mobile is the most lucrative segment, with smartphone and tablet gaming growing 19% year on year to $46.1 billion, claiming 42% of the market. In 2020, mobile gaming will represent just more than half of the total games market. ... China expected to generate $27.5 billion, or one-quarter of all revenues in 2017." PC is considered synonymous (by them and others) with IBM PC compatible systems; while mobile computers – smartphones and tablets, such as those running Android or iOS – are also personal computers in the general sense. The "APAC" region is estimated to generate $46.6 billion in 2016, or 47% of total global game revenues (note, not only "PC" games). China alone accounts for half of APAC's revenues, reaching $24.4 billion, cementing its place as the largest games market in the world, ahead of the US's anticipated market size of $23.5 billion. China is expected to have 53% of revenues from mobile in 2017 (46% in 2016). The uncoordinated nature of the PC game market and its lack of physical media make precisely assessing its size difficult.
Views: 2 wikipedia tts
Level (computer and video games) | Wikipedia audio article
 
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This is an audio version of the Wikipedia Article: https://en.wikipedia.org/wiki/Level_(video_gaming) 00:00:43 1 Level design 00:01:16 2 Bonus stage 00:02:00 3 See also 00:02:11 4 Sources Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: https://assistant.google.com/services/invoke/uid/0000001a130b3f91 Other Wikipedia audio articles at: https://www.youtube.com/results?search_query=wikipedia+tts Upload your own Wikipedia articles through: https://github.com/nodef/wikipedia-tts "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY ======= A level, map, area, stage, world, track, board, floor, zone, phase, mission, or course in a video game is the total space available to the player during the course of completing a discrete objective. Video game levels generally have progressively increasing difficulty to appeal to players with different skill levels. Each level presents new content and challenges to keep player's interest high. The use of levels in video games dates back to Namco's shoot 'em up Galaxian, released in 1979 during the golden age of video arcade games.In games with linear progression, levels are areas of a larger world. Games may also feature interconnected levels, representing locations.
Views: 0 wikipedia tts
Strategy computer game | Wikipedia audio article
 
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This is an audio version of the Wikipedia Article: https://en.wikipedia.org/wiki/Strategy_video_game 00:00:26 1 Definition 00:01:18 1.1 Relationship to other genres 00:02:51 2 Game design 00:03:00 2.1 Units and conflict 00:04:37 2.2 Economy, resources and upgrades 00:06:35 2.3 Map and exploration 00:07:48 2.4 Real-time versus turn-based 00:09:31 2.5 Strategy versus tactics 00:10:45 2.6 Settings and themes 00:11:56 2.7 Single player, multiplayer, and massively multiplayer 00:13:40 3 History 00:16:00 4 Subgenres 00:16:09 4.1 4X 00:17:50 4.2 Artillery 00:19:20 4.3 Real-time strategy (RTS) 00:22:06 4.4 Real-time tactics (RTT) 00:23:06 4.5 MMORTS 00:23:52 4.6 Multiplayer online battle arena (MOBA) 00:24:59 4.7 Tower defense 00:25:44 4.8 Turn-based strategy (TBS) 00:27:15 4.9 Turn-based tactics (TBT) 00:28:14 4.10 Wargames 00:29:11 5 See also Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: https://assistant.google.com/services/invoke/uid/0000001a130b3f91 Other Wikipedia audio articles at: https://www.youtube.com/results?search_query=wikipedia+tts Upload your own Wikipedia articles through: https://github.com/nodef/wikipedia-tts "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY ======= A strategy video game is a video game that focuses on skillful thinking and planning to achieve victory. It emphasizes strategic, tactical, and sometimes logistical challenges. Many games also offer economic challenges and exploration. They are generally categorized into four sub-types, depending on whether the game is turn-based or real-time, and whether the game focuses on strategy or tactics.
Views: 0 wikipedia tts
Civilization (computer game) | Wikipedia audio article
 
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This is an audio version of the Wikipedia Article: https://en.wikipedia.org/wiki/Civilization_(video_game) 00:00:49 1 Gameplay 00:05:39 2 Development 00:05:47 2.1 Prior iCivilization/i-named games 00:06:57 2.2 Development at MicroProse 00:16:13 2.3 iCivNet/i 00:17:59 2.4 Post-release 00:19:47 3 Reception 00:24:42 4 Legacy Listening is a more natural way of learning, when compared to reading. Written language only began at around 3200 BC, but spoken language has existed long ago. Learning by listening is a great way to: - increases imagination and understanding - improves your listening skills - improves your own spoken accent - learn while on the move - reduce eye strain Now learn the vast amount of general knowledge available on Wikipedia through audio (audio article). You could even learn subconsciously by playing the audio while you are sleeping! If you are planning to listen a lot, you could try using a bone conduction headphone, or a standard speaker instead of an earphone. Listen on Google Assistant through Extra Audio: https://assistant.google.com/services/invoke/uid/0000001a130b3f91 Other Wikipedia audio articles at: https://www.youtube.com/results?search_query=wikipedia+tts Upload your own Wikipedia articles through: https://github.com/nodef/wikipedia-tts "There is only one good, knowledge, and one evil, ignorance." - Socrates SUMMARY ======= Sid Meier's Civilization is a turn-based strategy 4X video game created by Sid Meier and Bruce Shelley for MicroProse in 1991. The game's objective is to "Build an empire to stand the test of time": it begins in 4000 BC and the players attempt to expand and develop their empires through the ages from the ancient era until modern and near-future times. Civilization was originally developed for MS-DOS running on a PC. It has undergone numerous revisions for various platforms (including Windows, Macintosh, Amiga, Atari ST, Super NES, Sega Saturn, PlayStation and N-Gage) and now exists in several versions. A multiplayer remake, Sid Meier's CivNet was released for the PC in 1995.
Views: 1 wikipedia tts
11 Challenging Games To Hike Up Your Analytical Skills
 
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These 11 challenging games will hike up your analytical skills and you'll learn how to think logically. Logic exercises are great to stimulate your brain activity and boost your thinking processes. If you need a boost of energy when you just woke up, then you're welcome to solve some of these tricky riddles for kids and adults. 00:14 - Can you spot the emoji? A set of picture puzzles for kids and adults to test your vision and attentiveness to the smallest details! 02:18 - Hey, Detective, it's time you released all the power of your brain to solve this tricky riddle and crack the code. If you're interested in IQ increasing exercises, you'll definitely love this one! 03:58 - A portion of visual brain teasers to boost your logic and attentiveness. Who is poor? Share your answers in the comments below! 05:23 - Here is a cool visual test that will reveal your personality! All you have to do is to answer what's the first thing you see in the picture! 07:42 - How did the criminal give himself away? If you're a true detective, you will spot it until your time's up 😜 A hint: be attentive to details! 09:43 - These are two sets of cool picture puzzles based on a true story. Boost your logic and imagination with these difficult brain teasers and share with us in comments how you can identify crooks on the street! 10:44 - Alright, you need your logic! This crime riddle is for those whose brain works like a computer: inputs information goes through the data and produces one perfect answer! If you can crack this picture puzzle, means your IQ is above average! Lucky you! 12:14 - Which family is poor? Boost your imagination and logic and share your opinion on this visual quiz in the comments :) TELL me IN THE COMMENTS your answers to the last quiz! #fungames #riddlesforkids #riddlesforadults Music: Epidemic Sound https://www.epidemicsound.com/ Music: Youtube Library https://www.youtube.com/audiolibrary/music Subscribe to 7-Second Riddles: https://goo.gl/BZSTVh -------------------------------------------------------------------------------------------- Join us on Social Media: Facebook: https://www.facebook.com/7Second.Riddles/ Instagram: https://www.instagram.com/7second.riddles/ Website: https://brightside.me/wonder-quizzes/ -------------------------------------------------------------------------------------------- For more videos and articles visit: http://www.brightside.me/
Views: 9841 7-Second Riddles
We’re Close to a Universal Quantum Computer, Here’s Where We're At
 
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Quantum computers are just on the horizon as both tech giants and startups are working to kickstart the next computing revolution. U.S. Nuclear Missiles Are Still Controlled By Floppy Disks - https://youtu.be/Y8OOp5_G-R4 Read More: Quantum Computing and the New Space Race http://nationalinterest.org/feature/quantum-computing-the-new-space-race-26349 “In January 2017, Chinese scientists officially began experiments using the world’s first quantum-enabled satellite, which will carry out a series of tests aimed at investigating space-based quantum communications over the course of the next two years.” Quantum Leap in Computer Simulation https://pursuit.unimelb.edu.au/articles/quantum-leap-in-computer-simulation “Ultimately it will help us understand and test the sorts of problems an eventually scaled-up quantum computer will be used for, as the quantum hardware is developed over the next decade or so.” How Quantum Computing Will Change Your Life https://www.seeker.com/quantum-computing-cryptography-future-physics-2031879856.html “The Perimeter Institute of Theoretical Physics kicked off a new season of live-streamed public lectures featuring quantum information expert Michele Mosca.” Sign Up For The Seeker Newsletter Here - http://bit.ly/1UO1PxI ____________________ Seeker inspires us to see the world through the lens of science and evokes a sense of curiosity, optimism and adventure. Visit the Seeker website https://www.seeker.com/ Subscribe now! https://www.youtube.com/user/DNewsChannel Seeker on Twitter http://twitter.com/seeker Seeker on Facebook https://www.facebook.com/SeekerMedia/ Seeker http://www.seeker.com/
Views: 2831448 Seeker
Top 10 Scariest Horror Games Coming in 2018
 
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SUBSCRIBE TO MOJOPLAYS HERE: http://bit.ly/2BKwrxf Top 10 Scariest Horror Games Coming in 2018 Subscribe: http://goo.gl/Q2kKrD // Have a Top 10 idea? Submit it to us here! http://watchmojo.com/my/suggest.php 2018 is looking like it’s gonna be another terrifying year; and we’re not even talking politics! Welcome to http://WatchMojo.com/ and today we’re counting down our picks for the Top 10 Scariest Horror Games Coming in 2018. #10. “Scorn” (2018) #9. “Blasphemous” (2018) #8. “Close to the Sun” (2018) #7. “System Shock” (2018) #6. “Overkill’s The Walking Dead” (2018) #5. “Moons of Madness” (2018) #4. “Days Gone” (2018) #3, #2 & #1: ??? Special thanks to our user “TrendingMeeting” for suggesting this topic using our interactive suggestion tool at http://WatchMojo.com/suggest Our Magazine!! Learn the inner workings of WatchMojo and meet the voices behind the videos, articles by our specialists from gaming, film, tv, anime and more. VIEW INSTANTLY: http://goo.gl/SivjcX WatchMojo's Social Media Pages http://www.Facebook.com/WatchMojo http://www.Twitter.com/WatchMojo http://instagram.com/watchmojo Get WatchMojo merchandise at shop.watchmojo.com WatchMojo’s ten thousand videos on Top 10 lists, Origins, Biographies, Tips, How To’s, Reviews, Commentary and more on Pop Culture, Celebrity, Movies, Music, TV, Film, Video Games, Politics, News, Comics, Superheroes. Your trusted authority on ranking Pop Culture.
Views: 905989 WatchMojo.com

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